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Stars & Signs

A tabletop role-playing game system about balancing life as a teenager with magical fights against cosmic horrors.

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Index

Scale

Scales are abstract measures of what a protagonist is capable of accomplishing given their narrative positioning, tools, and features. Scales apply to Actions, Reactions, and challenges. A Scale defines the order of magnitude of what is possible. It does not describe the mere relative difficulty of a given task.

Scale Ratting

Scale ranges from 0 to 5. By default, all Actions and Reactions are Scale 0 unless a feature or Asset explicitly increases them or there is narrative justification for a higher Scale.

Required Scale

An Action or Reaction cannot overcome a challenge with a higher Scale. For example, an unarmed strike (Potency 0) cannot meaningfully harm an armored vehicle (Potency 3).

If a Scale gap makes an Action impossible, the referee should plainly state so instead of calling for a Check.

Scale Factors

Scale is a composite of four underlying factors. The Scale of an Action or challenge may derive primarily from one of these factors or a combination of multiple.

The exact meaning of a Scale factor’s value depends on the context of Action being performed. For example, a protagonist may be able to Influence an entire crowd of people without any special resources. On the other hand, taking out an entire crowd with a single Eliminate (Violence) Action would require special weapons or magic.

It is not necessary to assign an exact value to each Scale factor for every Action. Instead, the referee only considers if any are above what the acting protagonist is capable of.

Excess Scale

If a protagonist succeeds on an Action (the result of their check is at least 10) and at least one of that Action’s Scales exceeds the corresponding Scale of the challenge, they gain an Extra. Excess Scale grants only one Extra per check, regardless of the size of the difference or number of Scales in excess.

Reducing Scale

Some challenges may be outside what a protagonist can accomplish due to Scale. At the referee’s discretion, one or more Scale factors for a challenge may be reduced by 1 by undertaking an Extended Challenge with a Scale one less than the primary challenge. The number of Progress slots for this Extended Challenge are determined by the referee.

For example, a protagonist that wishes to destroy a heavy vault door (Potency 2) but only has basic tools (Potency 1) may undertake an Extended Challenge with 5 Progress slots to reduce the Potency of the vault door to 1. They may then undertake another Extended Challenge to actually accomplish their primary goal of destroying the vault door.