Skills
While Abilities represent more broad aptitudes in groupings of tasks, Skills represent more specific, practiced competencies. Skills describe the approach you’re taking to an Action.
Every Ability has three associated Skills, giving each protagonist a total of 27 Skills.
Skill Ranks
Each protagonist starts with 0 ranks in every Skill unless they gain ranks in that Skill during protagonist creation. Ranks may be increased at Major Milestones by spending Experience Points (XP).
Skill Modifiers
A Skill’s rank determines its modifier, which is added to the result of a Check that uses that Skill.
| Skill Rank | Skill Modifier |
|---|---|
| 0 | +0 |
| 1-2 | +1 |
| 3-4 | +2 |
| 5-6 | +3 |
| 7-8 | +4 |
| 9-10 | +5 |
Up to one Skill modifier may be added to a Check at a time.
Compelling
Protagonists may compel their Skills, similar to Traits, to regain Effort (see Effort). Compelling a Skill requires acting in a way that meaningfully complicates their life.
When a protagonist compels a Skill, they regain an amount of Effort of the corresponding type equal to their modifier in that Skill.
Examples:
- A highly knowledgeable analyst compelling Logic to overthink a simple situation.
- A trained soldier compelling Violence to not back down from a duel.
- A sensitive therapist compelling Insight to become overwhelmed by other’s emotions.
Skill Descriptions
Might
- Strength. Lift or haul heavy objects or wrestle with creatures.
- Violence. Physically harm creatures and objects using any means.
- Agility. Run, climb, swim, or otherwise move your body with speed and force.
Grace
- Acrobatics. Dodge, tumble, balance, squeeze; move with precision.
- Dexterity. Manipulate small or complex objects with your hands.
- Stealth. Hide and sneak.
Endurance
- Defense. Protect yourself and others from harm.
- Stamina. Perform prolonged actions.
- Vitality. Exhibit good health.
Intellect
- Logic. Understand complex systems and solve problems.
- Memory. Recall facts and employ that knowledge.
- Rhetoric. Make logical arguments and educate others.
Cunning
- Awareness. Search and notice.
- Interfacing. Use advanced technology and complex devices.
- Savvy. Understand pop culture, use street smarts, and common sense.
Will
- Craft. Build and repair things.
- Research. Learn new things.
- Resolve. Have patience, resist mental manipulation, and exhibit courage.
Confidence
- Authority. Intimidate or lead through force of personality.
- Charisma. Charm, seduce, or endear.
- Intuition. Listen to your gut and create art.
Guile
- Deception. Lie or impersonate.
- Diplomacy. Broker deals, exhibit good manners, speak eloquently.
- Manipulation. Emotionally control, gaslight, bully.
Empathy
- Insight. Understand other’s feelings and personality.
- Networking. Build, leverage, and repair long-term relationships and reputations.
- Therapy. Heal other’s bodies and minds.
Detailed Skill Descriptions
More detailed Skill descriptions, including example uses with different Action types and Scale factors, are provided in the Skill Description Appendix.