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Stars & Signs

A tabletop role-playing game system about balancing life as a teenager with magical fights against cosmic horrors.

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Index

Protagonist Creation

To create a protagonist, follow these steps in order. You can use the protagonist creation worksheet to track your work and record your statistics on your character sheet.

Identity & Motivation

Give your protagonist a name and describe their pronouns. These may be placeholders for now.

Personality

Aspects

Design a personality for your protagonist by creating a Heart, Mask, and Shadow Aspect.

If you need inspiration, draw three tarot cards at random, assigning one to your Heart, your Mask, and your Shadow. Use the meaning of these cards to generate your Aspects.

Conviction & Tendency

Choose one Affinity from the Conviction list and one from the Tendency list.

Class

Choose a Class. You gain the Core Features for that Class.

Class Agenda

Create an Agenda using your Class’s suggested Agendas for inspiration.

Background

Background Skills

Choose three differentSkills. Gain 2 ranks in each chosen Skill.

School Affinities

Choose three Affinities from the Academic, Sports, and Artistic Affinities lists in any combination. You gain 2 ranks in each of the chosen Affinities.

Extracurricular Affinities

Choose two Affinities from the Otaku, Outdoors, Social, and Practical Affinity lists in any combination. You gain 2 ranks in each of the chosen Affinities.

Background Anchor

Create an Anchor based on your protagonist’s interests. Choose either a hobby or group related to that interest.

Social Identity

Style

Choose three adjectives from the following table to describe your protagonist’s style. Choose a single row no more than twice. For each adjective, you gain two of the corresponding Mana.

Descriptors Mana (+2)
Warm, vibrant, bold Fire
Cool, fluid, soothing Water
Light, open, shimmering Air
Grounded, solid, rich Earth
Ethereal, old-fashioned, quirky Spirit
Bright, pure, uplifting Light
Deep, mysterious, dramatic Dark
Organic, cozy, wild Nature
Modern, structured, professional Metal

Subculture

Choose an Affinity from the Cultures list. You gain 3 ranks in the chosen Affinity.

Relationship Anchor

Create an Anchor based on a relationship you have with another character or group of characters. Determine the nature of this relationship by determining if your Light or Dark Mana is higher. If your Light is higher, the relationship is positive. Conversely, if your Dark is higher, the relationship is adversarial. If they are equal, the relationship is fraught and alternates between the two.

Astrological Sign

Each protagonist has a sun, moon, and ascendent astrological sign. This can be chosen by considering the protagonist’s date of birth or by choosing them. For each of their signs, the protagonist gains +1 ranks to two different Abilities and one Mana, as shown in the Sign Bonuses Table.

Sign Bonuses Table.

  Sun Moon Ascendent
Aries Might; Endurance Might; Cunning Endurance; Guile
  Fire Dark Metal
Taurus Grace; Guile Endurance; Confidence Grace; Confidence
  Earth Dark Metal
Gemini Grace; Cunning Intellect; Will Cunning; Empathy
  Air Light Metal
Cancer Will; Empathy Grace; Empathy Will; Confidence
  Water Dark Spirit
Leo Confidence; Guile Might; Empathy Might; Confidence
  Fire Light Metal
Virgo Grace; Intellect Grace; Will Intellect; Confidence
  Earth Dark Nature
Libra Empathy; Guile Grace; Endurance Cunning; Guile
  Air Light Spirit
Scorpio Cunning; Will Cunning; Confidence Endurance; Will
  Water Dark Spirit
Sagittarius Might; Intellect Might; Guile Intellect; Guile
  Fire Light Nature
Capricorn Endurance; Intellect Might; Precision Might; Will
  Earth Dark Spirit
Aquarius Intellect; Cunning Intellect; Empathy Endurance; Cunning
  Air Light Nature
Pisces Confidence; Empathy Endurance; Empathy Will; Guile
  Water Light Nature

Zodiac Animal

Outer Animal

Choose an outer animal and if it is Heavenly, Worldly, or Mortal. You gain +1 to two Abilities and three Mana, as listed for that selection.

Outer Animal Bonuses Table.

  Heavenly Worldly Mortal
Rat Cunning; Endurance Cunning; Grace Confidence; Intellect
  Spirit; Water; Nature +2 Nature; Water Metal; Water; Nature
Ox Might; Endurance Might; Empathy Endurance; Guile
  Spirit; Earth; Metal Nature; Earth; Metal +2 Metal; Earth
Tiger Grace; Might Cunning; Might Guile; Cunning
  +2 Spirit; Fire Nature; Fire; Spirit Metal; Fire; Spirit
Rabbit Empathy; Will Confidence; Will Empathy; Cunning
  Spirit; Air; Nature +2 Nature; Air Metal; Air; Nature
Dragon Guile; Intellect Might; Confidence Guile; Confidence
  Spirit; Water; Nature +2 Nature; Water Metal; Water; Nature
Snake Will; Cunning Intellect; Cunning Will; Might
  Spirit; Earth; Metal Nature; Earth; Metal +2 Metal; Earth
Horse Grace; Endurance Endurance; Intellect Grace; Empathy
  +2 Spirit; Fire Nature; Fire; Spirit Metal; Fire; Spirit
Goat Might; Guile Confidence; Endurance Might; Cunning
  +2 Spirit; Air Nature; Air; Spirit Metal; Air; Spirit
Monkey Intellect; Grace Grace; Will Empathy; Confidence
  Spirit; Water; Metal Nature; Water; Metal +2 Metal; Water
Rooster Guile; Empathy Cunning; Confidence Grace; Guile
  Spirit; Earth; Metal Nature; Earth; Metal +2 Metal; Earth
Dog Endurance; Will Empathy; Endurance Confidence; Grace
  +2 Spirit; Fire Nature; Fire; Spirit Metal; Fire; Spirit
Pig Empathy; Intellect Guile; Will Intellect; Will
  Spirit; Air; Nature +2 Nature; Air Metal; Air; Nature

Inner Animal

Choose one animal as your Inner Animal. Your choice grants you +2 ranks to one Conviction Affinity and one list to choose an Affinity from to gain +2 ranks in. Finally, it grants you +2 ranks in either Light or Dark.

Inner Animal Bonuses Table.

  Affinities Mana
Rat Ambition, any Crime Affinity Light
Ox Perseverance; any Outdoors Affinity Dark
Tiger Courage; any Fighting Affinity Light
Rabbit Compassion; any Practical Affinity Dark
Dragon Grandeur; any Supernatural Affinity Light
Snake Wisdom; any Academic Affinity Dark
Horse Optimism; any Sports Affinity Light
Goat Creativity; any Artistic Affinity Dark
Monkey Curiosity; any Culture Affinity Light
Rooster Honesty; any Conviction Affinity Dark
Dog Loyalty; any Social Affinity Light
Pig Friendship; any Otaku Affinity Dark

Interpersonal Dynamics

From amongst the Fire, Earth, Water, and Air Mana, determine which you have the most ranks in. If one or more are tied, choose one from those options. This becomes your Compatibility Element.

For each other protagonist, compare your Compatibility Element to theirs. If your Elements are compatible, you gain a Positive Connection to that protagonist. If they are incompatible, you gain a Negative Connection. Otherwise, you gain a Neutral Connection.

Elemental Compatibility Table.

Compatibility Element Compatible Incompatible
Air Fire Eath
Earth Water Air
Fire Air Water
Water Earth Air

Magic

Gift

Choose one Magical Gift as the mechanism for your magical power.

Relic

Choose a form for your Relic, gain +1 rank in each of the associated Abilities for that Relic.

Starwrit Agenda

Determine which of the following Elements you have the most Mana in and create an Agenda based on the guidance provided for that Element.

Magical Affinities

Spend your Mana by choosing Affinities from the Magical Affinities list. Each rank costs two Mana of any type. In addition, the first rank of a Magical Affinity costs two Mana of a specific type combination, as listed in the Magical Affinity list.

Finishing Up

Skill ranks

You gain 100 XP which you must immediately spend to gain Skill ranks. Any XP you do not spend is lost after this step. You can distribute this XP to any number of Skills but you cannot increase a Skill’s rank beyond 6 during this step.

Talents

Choose a Talent for each of your unoccupied Talent slots.

Calculating Effort

Calculate each of your Effort Refresh values by adding together your ranks in the corresponding Abilities.

Description

Write a brief description for your protagonist in their everyday attire and when they’re Transformed.